small tweak to stats button, check the new config
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@@ -29,7 +29,7 @@ QtObject {
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property var rightModules: ["Tray", "Notifications", "Volume", "Clock"]
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// ── Arch Logo ─────────────────────────────────────────────────────────────
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property int logoIconSize: 22 // icon font size; container width scales with it
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property int logoIconSize: 23 // icon font size; container width scales with it
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property string logoIcon: "" // Nerd Font glyph for the logo
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// ── Panel Styling ─────────────────────────────────────────────────────────
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@@ -54,9 +54,15 @@ QtObject {
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property int trayIconSize: 20
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// ── Stats Styling ─────────────────────────────────────────────────────────
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property int statsRingSize: 25
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property int statsRingFontSize: 10
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property bool statsShowPercentByDefault: true
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property int statsRingSize: 23
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property int statsRingFontSize: 10
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// If true, the % value is shown by default; hovering shows the label, clicking swaps back.
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// If false, the label is shown by default; hovering shows the %, clicking swaps back.
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property bool statsShowPercentByDefault: true
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// If true, text is hidden completely until you hover a ring.
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// • Hover → shows the "default" value (% when statsShowPercentByDefault, label otherwise)
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// • Click → swaps to the "other" value (label / %)
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property bool statsHideTextUntilHover: false
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// ── Volume Module ─────────────────────────────────────────────────────────
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property int volumeIconSize: 20
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@@ -167,7 +167,7 @@ QtObject {
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readonly property color notifHistoryEmpty: textDim
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// ── BgDate Module ──────────────────────────────────────────────────────────
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readonly property color bgDateText: textMain // Date string color
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readonly property color bgDateShadow: "#66000000" // Drop shadow for both texts
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readonly property color bgDateSecondsText: textMain // Seconds clock — sun-glow gold
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readonly property color bgDateText: "#ffffffff" // Pure white (brightest possible)
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readonly property color bgDateShadow: "#88000000" // Slightly softer shadow to let the white glow
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readonly property color bgDateSecondsText: bgDateText // Brighter, more "sunlight" gold/yellow
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}
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