updated configuration and launcher, added animations for modules
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@@ -12,7 +12,7 @@ Rectangle {
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property real panelRadius: Cfg.Config.radius / 2
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property int borderWidth: Cfg.Config.panelBorderWidth
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property bool isTop: true
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property bool isTop: true
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property var targetScreen: null
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property int barHeight: Cfg.Config.barHeight
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property int barMargin: Cfg.Config.margin
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@@ -58,7 +58,7 @@ Rectangle {
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function setOutputVol(pct) { if (sink && sink.ready) sink.audio.volume = pct / 100 }
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function setInputVol(pct) { if (source && source.ready) source.audio.volume = pct / 100 }
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function toggleOutputMute() { if (sink && sink.ready) sink.audio.muted = !sink.audio.muted }
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function toggleOutputMute() { if (sink && sink.ready) sink.audio.muted = !sink.audio.muted }
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function toggleInputMute() { if (source && source.ready) source.audio.muted = !source.audio.muted }
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Process {
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@@ -97,13 +97,29 @@ Rectangle {
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Behavior on color { ColorAnimation { duration: 150 } }
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Behavior on border.color { ColorAnimation { duration: 150 } }
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HoverHandler { id: hoverHandler; cursorShape: Qt.PointingHandCursor }
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HoverHandler {
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id: hoverHandler
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cursorShape: Qt.PointingHandCursor
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onHoveredChanged: {
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if (hovered) shakeAnim.restart()
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}
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}
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TapHandler { onTapped: volumePopup.toggle() }
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SequentialAnimation {
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id: shakeAnim
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NumberAnimation { target: chipLayout; property: "rotation"; to: -15; duration: 40; easing.type: Easing.OutQuad }
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NumberAnimation { target: chipLayout; property: "rotation"; to: 15; duration: 80; easing.type: Easing.InOutQuad }
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NumberAnimation { target: chipLayout; property: "rotation"; to: -10; duration: 80; easing.type: Easing.InOutQuad }
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NumberAnimation { target: chipLayout; property: "rotation"; to: 10; duration: 80; easing.type: Easing.InOutQuad }
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NumberAnimation { target: chipLayout; property: "rotation"; to: 0; duration: 40; easing.type: Easing.InQuad }
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}
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RowLayout {
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id: chipLayout
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anchors.centerIn: parent
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spacing: 5
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transformOrigin: Item.Center
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Text {
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text: root.speakerGlyph(root.outputMuted, root.outputVolume)
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